Games i excluded
- Utku Çoban
- Feb 16, 2024
- 2 min read
As my first blog post on this site, I decided to write about all the games I excluded from my archive because it does not feel like a true archive if I do not have every work of mine on here. These are usually demos or tests I made while switching to a new engine, but some were just too embarrassing or low-effort for me to include in the main archive.
Clickity Click
This was made for the low-effort game jam, so it was pretty... low effort. Every UI element was made in MS Paint in under 30 seconds, which technically was higher effort than downloading free assets, but it turned out horrible. Which was the goal, so it turned out to be pretty satisfying. It was a very basic game where an object rotates around a circle, and you try to hit it just when it's at the right place. The UI design was filled with spelling mistakes and emojis. In the end, it ranked in the middle and wasn't anything impressive, but I don't dare show it here. You could find it on my itch.io page if you dig enough.

4D Blackjack
I made this game in Python, and it runs in the command line, so there aren't any graphics at all. But it is exciting and hard to figure out. I even had to write a page-long instruction on how the game worked so I wouldn't exclude anything while developing it, but those will never be public. Figuring out how to play it on your own is the best part about it. To basically explain it, it's a blackjack game against a computer, but the values of cards are also placed within a hypothetical 4-dimensional space, so they have 4th-dimensional distance from each other. Also, there are features about nonlinear time, but if you are interested, you should find out about them on your own. You can still download this game on itch.io; it just isn't on here.

3D Turret Demo
This mobile demo features a turret I crafted for a stealth game project. Despite the game not happening, I decided to keep the demo online as a testament to the effort put into its creation.

Cargame3d Demo
Cargame was meant to be the follow-up to Retro Traffic Racer, offering classic traffic racing in a 3D setting with an improved environment. I initially planned to create various regions within the game, but my limited experience with 3D game development led to a pause in its development. Nonetheless, I later created NightRide, which I believe turned out to be a much better game. While not following the same concept, NightRide is played in portrait mode and features a car shop for renting or buying new cars—a crucial element to keep players engaged.





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